Traits (Dark Elves)
Lords & Heroes
cruel (L)
- +10% income_raiding
- +5% income_sacking
malevolent (L)
- +25% leadership_aura_size
malicious (L)
- +2 recruit_level_death_hag
- -40% construction_cost_cult_of_khaine / construction_cost_cult_of_pleasure
spiteful (L)
- +3 attack_army
- +5% weapon_strength_army
vicious (L)
- +8 attack
- +8 defence
Black Arks
fleetmaster
- +6 attack black_ark_corsairs
- +10% resistance_missile_army
- unbreakable
- attrition_immune_high_sea / attrition_immune_reef / attrition_immune_storm
the_krakens_claw (1st black_ark)
- +6 attack black_ark_corsairs
- +10% resistance_missile_army
- unbreakable
- attrition_immune_high_sea / attrition_immune_reef / attrition_immune_storm
- +10 growth_black_ark
Names of Power
Army (“Revered”)
barbstorm
- +10% missile_strength
- +5% missile_range
- +40% missile_ammunition
beastbinder
- +20 charge black_dragon / harpies / war_hydra
- +10 leadership *
- -20% upkeep *
- +20 charge kharibdyss
- +10 leadership *
- +20 charge bloodwrack_medusa / bloodwrack_shrine / feral_manticore
fangshield
- +10% resistance_physical bleakswords / darkshards_shields / dreadspears
- +10 leadership *
granitestance
- ability hold_the_line
- ability stand_or_die
grimgaze
- +10 armour black_guard_of_naggarond
- fear *
- +2 recruit_level *
krakenclaw
- 100% armour_piercing_conversion black_ark_corsairs / black_ark_corsairs_handbows
- 100% armour_piercing_conversion_missile *
lifequencher
- +10% ward_save sisters_of_slauther / witch_elves
- -15% upkeep *
- +2 recruit_level *
moonshadow
-
- ?? force stat speed
-
- ?? leadership ambush_offence
shadowdart
-
- ?? % missile_range shades / shades_dual_weapons / shades_greatswords
- fear *
- +2 recruit_level *
tempest_of_talon
- -15% upkeep cold_one_knights / cold_one_dread_knights / cold_one_chariot
- +10% weapon_strength *
- +10 leadership *
the_grey_vanquisher
-
- ?? armour shades / shades_dual_weapons / shades_greatswords
-
- ?? attack *
- -15% upkeep *
-
- ?? armour dark_riders_repeater_crossbows / dark_riders_shields
-
- ?? attack *
- -15% upkeep *
wrathbringer
- +10 leadership_aura_effect
-
- ?? % leadership_aura_size attacking
Character (“Martial”)
blackstone
- +15% resistance_physical
- -10% ambush_success_enemy
bloodscourge
- ability frenzy
- ability the_hunger
- +15% weapon_strength
drakecleaver
- +30 bonus_vs_large
fatedshield
- +10% ward_save
griefbringer
- attacks_discouraged
headreaper
- attacks_magic
- +10% missile_strength
- +20% weapon_strength
hydrablood
- regeneration
poisonblade
- ?? ammunition
- attacks_poison
- +12 attack
soulblaze
- attacks_flaming
- +10 armour
- ?? resistance_fire
spitehearth
- -50% cooldown volley_of_dark_arrows
- -50% cooldown deadly_onslaught
- -50% cooldown foe_seeker
the_hand_of_wrath
- +60 charge
- ability blood_lust
wyrmscale
- +15 armour
- +8 defence
- +5% movement_speed
Map / Campaign (“Aristocratic”)
barbedlash
- +8 public_order
- +10% income_buildings_local settlements
black_conqueror
- +50% income_looting
- +50% income_raiding
- +50% income_sacking
- +15% magic_items_drop
dark_marshall
- +2 recruit_level bleakswords / darkshards_shields / dreadspears
- -30% upkeep *
darkpath
- +10% movement_campaign
- +20% ambush_success
dreadtongue
- +5 diplomacy dark_elves
- -5% construction_cost all
emeraldeye
- +10% income_buildings industry
- +15% line_of_sight
gatesmiter
- -15% missile_reload reaper_bolt_throwers
- +10 leadership siege_offence
- -10 leadership siege_defence_enemy
khainemarked
- +15% ward_save har_ganeth_executioners
- -15% upkeep *
- -1 recruit_duration *
- -5 corruption_province
leviathanrage
- -15% upkeep black_ark_corsairs / black_ark_corsairs_handbows
- +10% income_ports_province
pathguard
- attrition_immune all
the_dire_overseer
- +5% trade_production
- +5% income_trade
- +20 growth_local
the_tormentor
- +10% income_post_battle
- +15% casualties_captured
Abilities
blood_lust
- usages
- self / ally
- +25% damage_armour_piercing
frenzy
- leadership > 50%
- passive
- self
- +10 attack
- +10% damage_armour_piercing
- +10% damage_base
- +10% charge
- immune_to_psychology
hold_the_line
- passive
- self_area
- +5 defence
- +4 leadership
stand_or_die
- active
- self_area
- +24 defence
- +16 leadership
the_hunger
- in melee
- passive
- self
- +0.10% health_regeneration