Descriptions

Terms

  • (+-)X(%)
  • (stat) (_local)
    • (attacking / defending)
    • (siege_defence / siege_offence)
    • (ambush_defence / ambush_offence)
  • unit_1 / unit_2
  • * (means same as above)

Stats Battles

  • armour
  • armour_piercing_conversion
  • armour_piercing_conversion_missile
  • attack
  • attack_army
  • bonus_vs_infantry
  • bonus_vs_large
  • charge
  • charge_speed
  • damage_armour_piercing
  • damage_armour_piercing_missile
  • damage_base
  • damage_base_missile
  • defence
  • health_regeneration
  • leadership
  • leadership_army
  • leadership_aura_effect
  • leadership_aura_size
  • missile_ammunition
  • missile_block
  • missile_range
  • missile_reload
  • missile_strength
  • movement_acceleration
  • movement_speed
  • power_added
  • power_recharge
  • resistance_fire
  • resistance_missile
  • resistance_missile_army
  • resistance_physical
  • resistance_spell
  • spells_cooldown
  • vigour
  • ward_save
  • weapon_strength
  • weapon_strength_army

Abilities Battles

  • ability X
  • ability cooldown X
  • ability passive X
  • attacks_discouraged
  • attacks_flaming
  • attacks_magic
  • attacks_poison
  • attacks_sundering
  • fear
  • immune_to_psychology
  • regeneration
  • strider
  • terror
  • unbreakable
  • wayfarer

Stats Campaign

  • ambush_defence
  • ambush_success
  • casualties_captured
  • construction_cost all/X
  • control
  • diplomacy all/X
  • growth all/X
  • hero_defence
  • hero_success_enemy
  • income_buildings all/X
  • income_looting
  • income_ports
  • income_post_battle
  • income_raiding
  • income_sacking
  • income_trade
  • items_drop
  • line_of_sight
  • magic_items_drop
  • movement_campaign
  • public_order
  • recruit_duration all/X
  • recruit_level all/X
  • trade_production
  • upkeep

Abilities Campaign

  • attrition_immune all/X

Spells

  • X > % / in X
  • active / passive / usages
  • self / self_area / target / target_area / global
  • single_damage / multiple_damage / buff X / debuff X