Skip to main content Descriptions
Terms
- (+-)X(%)
- (stat) (_local)
- (attacking / defending)
- (siege_defence / siege_offence)
- (ambush_defence / ambush_offence)
- unit_1 / unit_2
- * (means same as above)
Stats Battles
- armour
- armour_piercing_conversion
- armour_piercing_conversion_missile
- attack
- attack_army
- bonus_vs_infantry
- bonus_vs_large
- charge
- charge_speed
- damage_armour_piercing
- damage_armour_piercing_missile
- damage_base
- damage_base_missile
- defence
- health_regeneration
- leadership
- leadership_army
- leadership_aura_effect
- leadership_aura_size
- missile_ammunition
- missile_block
- missile_range
- missile_reload
- missile_strength
- movement_acceleration
- movement_speed
- power_added
- power_recharge
- resistance_fire
- resistance_missile
- resistance_missile_army
- resistance_physical
- resistance_spell
- spells_cooldown
- vigour
- ward_save
- weapon_strength
- weapon_strength_army
Abilities Battles
- ability X
- ability cooldown X
- ability passive X
- attacks_discouraged
- attacks_flaming
- attacks_magic
- attacks_poison
- attacks_sundering
- fear
- immune_to_psychology
- regeneration
- strider
- terror
- unbreakable
- wayfarer
Stats Campaign
- ambush_defence
- ambush_success
- casualties_captured
- construction_cost all/X
- control
- diplomacy all/X
- growth all/X
- hero_defence
- hero_success_enemy
- income_buildings all/X
- income_looting
- income_ports
- income_post_battle
- income_raiding
- income_sacking
- income_trade
- items_drop
- line_of_sight
- magic_items_drop
- movement_campaign
- public_order
- recruit_duration all/X
- recruit_level all/X
- trade_production
- upkeep
Abilities Campaign
Spells
- X > % / in X
- active / passive / usages
- self / self_area / target / target_area / global
- single_damage / multiple_damage / buff X / debuff X